![]() Vehicle simulators call this a virtual cockpit, and it tends to be the most detailed and realistic interface mode short of a hardware sim with actual panels. Other times, the game simply uses in-game indications of things that a HUD would normally tell you a wounded character will limp instead of having a Life Meter, for example. Sometimes the normal player HUD is explained as being part of the character's equipment - common if he's robotic, a Cyborg, or wearing Powered Armor, and justified if the game is in first-person perspective. This is generally handled in one of two ways. Every button on your $200 controller ◊ affects something in the cockpit.Ī diegetic interface is when a game's interface elements exist In-Universe the Player Character sees them, rather than just the player ("Diegetic" meaning "within the narrative", such as diegetic music).
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